NVIDIA's New Ultra-Low Latency Mode Technology for GPUs Beats AMD Radeon's Anti-LAG Feature

nvidia low latency mode

At the same time with gamescom in 2019, NVIDIA introduced a graphics driver that comes with new technology to compete with AMD Radeon anti-lag for a more flexible game - in addition to a serious increase in the Frame - support for several games.

The Gamescom Game Ready Driver from Nvidia (436.02) adds ultra-low latency which helps reduce lag time.

When you're playing a game, Nvidia's driver pre-buffers a frame - or for a few moments - into the render queue to help smooth out any potential frame rate glitches if the GPU suddenly gets overwhelmed or busy. The disadvantage of this is that there is a slight input lag.

Low latency mode Ultra-Low Latency is the newest feature in the toolbar NVIDIA. It provides an opportunity to reduce delay when framing up to 33% using the “just in time” method, which outputs frames before they are required.

With the new ultra settings, the low latency mode only presents the next frame "on time" for the graphics card to receive it and start rendering.

This reduces any potential lag to a minimum, meaning, in other words, the lag between mouse and keyboard input actually happens on the monitor.

In this way, your actions in the game are more responsive, and although the difference in time may be relatively small, a matter of milliseconds, you can feel the difference, especially at similar paces in shooters, where a split second is the difference between life or death.

AMD has the equivalent of the Radeon anti-lag graphics card that was introduced recently in July, so it's an effective response from Nvidia to its rival.

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NVIDIA claims the new value is a big difference in some games, and for example in Apex Legends, it reduces graphics latency from 29/30ms with low latency on and off, respectively, to 19ms with ultra-low.

Section 2 presents the most striking difference, with a latency of 49ms/33ms, dropping to 22ms with ultra-low. The 27ms difference is likely to be at least slightly noticeable to most gamers.

With Radeon anti-LAG, AMD claims a response time improvement of up to 31%, which would seem to roughly correlate (on average) with NVIDIA's benchmarks presented here, albeit in more extreme cases, NVIDIA claims more than 50% . So what makes it seem like Nvidia might just have edges, although further (harder) testing will be needed to fully draw the right conclusions on this.

NVIDIA's feature is still officially in beta, however, so you may see slurred results for now. And just like with Radeon Anti-LAG, it only works with DX9 and DX11 games, and in DX12 or Vulcan titles, the game decides on the frame queue, not the graphics driver.

It's also worth noting that Nvidia emphasizes that low latency modes have the most impact when the game is GPU (rather than CPU) tethered and running between 60 and 100 fps.

What else you should know about NVIDIA

nvidia low latency mode

And also it's wizardry delays, with the new driver NVIDIA boasts that some popular games can take advantage of up to 23% frame rate improvements.

A performance score of 23.4% was measured in Apex Legends at 1080p on a GeForce 2080 Super. The GeForce 2070 and GeForce 2060 recorded slightly more modest gains of 16,9% and 15,5% respectively, but they are obviously an impressive step forward for this series.

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The RTX 2060 Super received the highest score of any Rituximab model in Forza Horizon 4, with an increase of 17.1% at 1080p, and 17,6% at 1440p.

It makes sense to acquire combat in Strange Brigade or World War Z as well, all of which are featured on NVIDIA's own benchmarking in their post.

This post also contains instructions on how to enable the new ultra-low latency mode, which you can find in the NVIDIA Control Panel under Manage 3D Settings. The global settings will exercise your choice from all games, but you can use the program settings to change the mode for individual games if you want to use ultra-low in some but not all.

Also worth noting in this version of the driver is the introduction of GPU integer scaling, which allows sharper upscaling of pixelated games like Hotline Miami and Terarria to make sure they look sharp enough and not blurry on higher resolution monitors.

NVIDIA explains that this innovation improves hardware acceleration of the programmable scaling filter and is available on Turing graphics cards.

Finally, NVIDIA introduced the new 'Sharpen' Freestyle filter, which is better than the previous 'Detail' filter, offering better image quality with significantly more stability, plus it exacts a much smaller performance drop.

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